There's no better way to relax during finals week than to roll up some mutants for use with Labyrinth Lord or B/X. Might could use some pregen characters for this week's game also.
STR 17 HP 4
WIS 11 AC
CON 15 Alignment: Neutral
Saves: THAC0 19
Magic Wand 13
Mutations: Ultraviolet Vision (300'), Prehensile Tail, Spiny Growth (small 1d4), Shriek, Increased Physical Attribute (Constitution, +1 hp per HD and +2 to Poison saves), Parasitic Control (@ level 7), Frailty (+2 damage per die from fire), Prey Scent (double chances of wandering monsters)
Mutations: Optic Emissions (gamma eyes [@ 5th level]), Fragrance Development, Mental Phantasm (level 5), Ultra violet vision, Night Vision, Vision Impairment (can only see 50' -2 to hit), Bizarre Appearance (Scaled)
They both need equipment and I can see why Jeff isn't super stoked on the Mutants and Mazes tables. These dudes aren't as zany as I'd like. I do like that Flip can't see in normal light but is gangbusters in the dark and around radiation. Doubly so since (should he make it) at 5th level those weird peepers of his will start laying down some serious hurt.
Why not make a mutant human for plain vanilla Mutant Future?
Mutations: Poison Susceptibility, Ability Boost