Sunday, September 25, 2011

Ghoul Hunting Party Leaders: Part 1

The first of three potential leaders for a group of 1d6+2 ghouls.  I'd seriously consider checking my math before running this.


Ghoul Raider                                         CR 7
XP 3,200
Male ghoul fighter 6

CE Medium undead
Init
 +5; Senses darkvision 60 ft.; Perception +8

 DEFENSE
AC 19, touch 15, flat-footed 14 (+1 armor, +5 Dex, +3 natural)
hp 70 (2d8+6d10+30)
Fort +8, Ref +7, Will +7
Defensive Abilities bravery +2, channel resistance +2; Immune undead traits
 OFFENSE
Speed 30 ft.
Melee bite +14/+10 (1d8+7 plus disease and paralysis) and 2 claws +13/+9 (1d6+4 plus paralysis)
Special Attacks paralysis (1d4+1 rounds, DC 17, elves are immune to this effect), weapon training (natural attacks)
TACTICS
During Combat Before joining combat the ghoul raider will drink his potions of magic fang and shield of faith.  Once in melee he uses full-attacks as often as possible.  If he paralyzes his foe he will take their weapon and will attempt a coup de grace.  If reduced below 30 hp, he will drink a potion of inflict serious wounds.  
Morale While its companions remain in combat the ghoul raider will flee if reduced to 15 hp.  If they die it will fight to the death.
 STATISTICS
Str 18, Dex 20, Con —, Int 13, Wis 16, Cha 16
Base Atk +7; CMB +11; CMD 25
Feats Ability Focus (paralysis),  Improved Natural Attack (bite), MultiattackVital StrikeWeapon FinesseWeapon Focus (bite), Weapon Specialization (bite)
Skills Acrobatics +15, Climb +9, Perception +14, Stealth +16, Swim+6
Languages
 Common
SQ armor training 1
Combat Gear potion of inflict serious wounds (2), potion of magic fang, potion of shield of faith Other Gear amulet of natural armor +1, bracers of armor +1, 5 gp, assorted jewelry worth 95 gp
SPECIAL ABILITIES

Disease (Su)

Ghoul Fever: Bite—injury; save Fort DC 15; onset 1 day;frequency 1/day; effect 1d3 Con and 1d3 Dex damagecure 2 consecutive saves. The save DC is Charisma-based. 

Saturday, March 26, 2011

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Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

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First Post

So this is where I'm gonna post stuff related to the Pathfinder Role Playing Game.  Just checking to see how this works.  Yup.